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emWin (Universal GUI and Graphics Software)
emWin is designed to provide an efficient, processor- and LCD controller-independent graphical user interface (GUI) for any application that operates with a graphical LCD. EmWINJ is RTOS and Platform independent.
It is compatible with single-task and multitask environments, with a proprietary operating system or with any commercial RTOS. emWin is shipped as "C" source code. It may be adapted to any size physical and virtual display with any LCD controller and CPU. Features
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Any 8/16/32-bit CPU; only an ANSI "C" compiler is required.
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Any (monochrome, grayscale or color) LCD with any controller supported (if the right driver is available).
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May work without LCD controller on smaller displays.
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Any interface supported using configuration macros.
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Display-size configurable.
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Characters and bitmaps may be written at any point on the LCD, not just on even-numbered byte addresses.
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Routines are optimized for both size and speed.
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Compile time switches allow for different optimizations.
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For slower LCD controllers, LCD can be cached in memory, reducing access to a minimum and resulting in very high speed.
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Clear structure.
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Virtual display support; the virtual display can be larger than the actual display.
Optional widgets for PC look and feel
Widgets (window objects, also known as controls) are available. They generally operate automatically and are simple to use. More info...
Window Manager
The window manager supplies a set of routines which allow you to easily create, move, resize, and otherwise manipulate any number of windows. It also provides lower-level support by managing the layering of windows on the display and by alerting your application to display changes that affect its windows. More info...
Dialogs
A dialog box (or dialog) is normally a window that appears in order to request input from the user. This widget is included in the Window Manager/Widget package which is optional. More info...
Touch screen & mouse support
Touch screen support for analog touch panels is available. This includes a low level driver,which handles the analog input (from an 8 bit or better AD-converter), debouncing and calibration of the touch screen. The window manager deals with touch messages and widgets such as button objects. It takes no more than one line of code to create a button or another widget, which then automatically handles touch messages and reacts accordingly. * For window objects such as the button widget, emWin offers touch-screen and mouse support.
Memory device contexts
Memory device contexts allow creation of a section to output to the display in the memory of the CPU. All drawing operations can be used. When the image has been build completely, it is transferred to the display in a single operation, allowing flicker free updates even with slow CPUs or slow displays. More info...
VNC Support
VNC stands for "Virtual Network Computing". It is, in essence, a client server system based on a simple display protocol which allows the user to view a computing 'desktop' environment not only on the machine where it is running, but from anywhere on the Internet and from a wide variety of machine architectures. Client and server communicate via TCP/IP. emWin VNC support is available as a separate package. More info...
The Drivers (Layer 1)
A display driver supports a particular family of display controllers (typically LCD controllers) and all displays which are connected to one or more of these controllers.
Multilayer / multi display support
More and more graphic controller manufacturer (Fujitsu/Toshiba) offer a flexible layer concept. The multiple layer/multiple display feature allows you to access more than one layer. More info...
Antialiasing
Antialiasing is the smoothing of lines and curves. It reduces the jagged, stair-step appearance of any line that is not exactly horizontal or vertical. emWin supports dif- ferent antialiasing qualities, antialiased fonts and high-resolution coordinates. It is an optional package. More info...
emWin Windows simulation using Microsoft Visual C++
A simulation environment under MSVC++ is available. It can be used to write and test the entire user-interface on the PC (all routines are 100% identical to your embedded application, no matter what CPU or LCD you are using).
Touch screen simulation
The touch screen simulation is integrated into the regular emWin simulation. Mouse events are used to simulate the touch screen. The simulation can be used to write the user interface of your application and can be send as a simple exe file to anybody for discussion, demonstration or verification.
Available PC Tools
- Simulation plus viewer.
- Bitmap converter.
- Font converter.
emWin Starterkits
"Ready-to-go" starterkits allow you to work on real hardware and get familiar with emWin as well as with the microcontroller and other development tools.
emWin samples
A lot of samples "C" code are provided to demonstrate the emWin features. and can also be used by customers in similar applications.
Graphics library (GUI)
- Bitmaps of different color depths supported.
- Bitmap converter included.
- Absolutely no floating-point usage.
- Fast line/point drawing (without floating-point usage).
- Very fast drawing of circles/polygons.
- Different drawing modes.
- Variety of Fonts included
- Touch-screen and Mouse support included
- Simulation included
All LCDs can be supported
Drivers can be written for all types of LCDs, including monochrome, gray scale passive and active color(TFT) displays. LCD drivers for all common LCDs already exist.
Fonts
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A ariety of different fonts are shipped with the basic software: 4*6, 6*8, 6*9, 8*8, 8*9, 8*16, 8*17, 8*18, 24*32, and proportional fonts with pixel-heights of 8, 10, 13, 16.
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New fonts can be defined and simply linked in.
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Only the fonts used by the application are actually linked to the resulting executable, resulting in minimum ROM usage.
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Fonts are fully scalable, separately in X and Y.
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Font converter available; any font available on your host system (i.e. Microsoft Windows) can be converted.
Color management
emWin features an integrated, very efficient color management system. This system allows conversion of logical colors (RGB format) into the physical colors which your LCD can display at run time. This way your application does not really need to be concerned to much with the available colors, LCDs can easily be interchanged. For optimized applications, the system can also display bitmaps using indices generated at (pre-)compile time by the application programmer or by the bitmap converter.
Small memory footprint
emWin has been designed to have a memory footprint as small as possible. Various configuration switches allow tailoring the software to perfectly match your needs, reducing memory consumption to a minimum. The memory requirements vary depending on which parts of the software are used and how efficient your target compiler is. It is therefore not possible to specify precise values, but the following applies to typical systems: Small systems (no window manager)
Big systems (incl. window manager and widgets)
Layer structure
emWin has been redesigned from scratch. It consists of 4 layers, which can be used individually: Layer 4: Window managerLayer 3: Widget library Layer 2: Graphic library Layer 1: LCD Driver(s)
Application Note
Using the CPU/MMU as LCD controller
Licensing
Several licensing models are available, including Per Developer Licensing. More here>>
How to buy
For any enquiries regarding the SEGGER EmWin, please contact Gerard Fianen at Indes - IDS B.V.
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